stellaris protectorate vs vassal. The UNE integrated the artificial intelligence empire and I want to know how this is possible. stellaris protectorate vs vassal

 
 The UNE integrated the artificial intelligence empire and I want to know how this is possiblestellaris protectorate vs vassal Played as one with 3 planets (wanted to play tall)

Protectorate can not be integrated into your empire. ago. However since Ai's loose 1 to their difficulty setting when becoming vassals to the player they essentially become non-competitors in the game and can never catch up. It. It may be faster to vassalize then integrate than to conquer an empire completely. 0 unless otherwise noted. Yes but, They still count as a subject so unity from the tradition, and give . vassals can be integrated into your empire so you can eat them without claims or war. Your vassals will then rebuild those depleted fleets so you don't have to. and yet rebellion is inevitable once the chain begins. You might make someone a protectorate for economic as well as tech reasons. Plus, the United Jurinn Empire would be bisecting my territory in the middle. Ahhh! Thanx for explaining it. Previously we could form a Federation with a civ that had just proposed to become a vassal or protectorate, then accept the proposal after the Federation was formed, but right after I posted about how nice that combo was someone decided to remove it from the game. ago. The weirdness comes in with subsidiaries; you can't make pacts with them. would like to know too!! #1. This page was last edited on 7 June 2023, at 04:39. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. They get a one sided defense pact with. Vassalization request towards a Machine Intelligence empire. It should be easy to get them to willingly accept vassal or protectorate status, and then you'll have helpful and willing collaborators to oppre The system is just bad. And most people play on fast speeds rather than normal. So subjects have a super trash economy compared to player. But yeah, the moment vassals get involved half the tree becomes utterly useless and the other half gets reduced in value. By: lpslucasps. 11. It would solve the issue of vassal targets being too weak to be worth it, and it should be naturally balanced as a successful war against an equal requires significant investment. Except maybe espionage that causes a political incident. If you have a Defensive Pact or higher (Alliance. . Or through a specific origin, although without some serious content to back it up it’d be a bit of a waste if an origin. •. 5. Edit: To correct myself: You can create a vassal of your own species, but only your homeworld. Protectorates are actually there more for the shielded nation than the shielder. Two ways to get a vassal. Protectorates are also able to colonize planets, so they can expand their empire while they're still a protectorate. AI empires that are vassalized are, virtually by definition, weaker to begin with and are typically behind the curve economically and militarily even with their resource cheats. Fluffy-Tanuki • 21 days ago. #3. Also using holding buildings to increase loyalty is counter productive, since having the vassal contract to make a holding building gives a negative loyalty modifier (0. An empire can become a subject willingly via diplomacy, the acceptance dependent on a number of. x. If you want to just get them as a vassal all you need is. There should be variations of integration, like in Hoi4. Apr 28, 2021 1. If THEY are YOUR protectorate, they get the buffs, but can't attack you and will become your vassal. I don’t want to go to war because I have a good relationship with them and they are allies with most of the rest of the galaxy. Downside you can't directly control Vassal's fleet and if you put too much power in Vassals you risk them rebelling. 1 to 0. Lets find out. Once within a 60% tech difference you should be able to change their type. Communicate with the vassal and select the option; it should be the bottom most option available. Stellaris lacks the broad spectrum of victory conditions which could recognise the validity of the many different ways to play the game. However, the real allure of a megacorp vassal is the ability to get 75% basic resource tribute from that energy. I can get the last of my independent neighbors to become my subject. I waited eagerly by the border, checking their war status at the beginning of every month while I twiddled my thumbs and played gardener to my galactic empire. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. I think the whole current vassal concept and system is an ancient relic from older PDX games, and is entirely primitive and uninteresting. Last time I played a game if you had pacificism trait there was either a penalty or you just couldn't run covert infiltration on pre-ftl civs. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. Currently bigger empires (ie conquest) is just stronger due to the fact that you can just increase your empire sprawl endlessly (ie no science loss from bigger empires) and the ai has weird ship designs and uses buildings suboptimally. With extra care and tech sharing, but without loosing contract they made. Jump to latest Follow Reply. ago. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. There’s no natural way to swap without releasing them at one point. 5. Things were nice, but they noticed we would eventually surpass them and started integration. I believe that as a xenophile empire a way to peacefully incorporate aliens should be to enlighten them, wait until they become vassals and then annex them (a slower but more morally acceptable alternative to infiltration). . This page was last edited on 7 June 2023, at 11:13. The problem ATM with getting a specialized vassal early in the game is that even if you subsidize their tech they tend to fall behind yours to the point where they stop being a vassal and start being a protectorate, which. Then you can integrate them quicker. I control vast amounts of territory directly and most of my allies asked to become my vassal. Tributaries do have a benefit to them. The new Vassal mechanics will introduce a slew of new systems that have clearly not b. be prepared to wait a. Make tons of specialized vassals to stack up their bonuses. For something like "being allowed to expand" I think it'd make sense to be an option for all vassal types. Flight_Harbinger. The wiki doesn't say immediately: Integration - Vassals and Protectorates that an empire possess for longer than 3,600 days can be peacefully "integrated" by paying influence, at a rate of 5 influence a month. 0. This highly depends on difficulty, but on Grand Admiral you can make far, far, faaaar more from the AI holding a sector than you holding it and having to pay all the upkeep and empire sprawl etc. Releasing your own vassals works great too as long as you make sure they have a decent starting population of 20-40 pops to work with, assuming you. Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of. Most princely states in India were vassals of British India before independence of India. Historical examples Hittite Empire Main article: Hittites Troy was a vassal state of the Hittites, along with other Arzawa lands. It's the only way that the AI will ever be enough to a human player in tech to be worth mentioning. Vassals that have already been specialized do not automatically demote even if their tech falls way behind. A vassal is directly controlled by an empire, whereas a subject pays tribute. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. Trying to vassalize in the mid-late game. The system is just bad. Make sure the planets you are trying to release don't have culture shock or nerve stapled. Alloy foundries are a good way to stopping being a vassal. If other empire is far behind your tech then you can "Offer protectorate" that will give them 80% research boost and once they reach ~50% of your tech they will become normal vassal. Rapid fire edit 2: While on th e subject of vassals declaring a war of subjugation should subjugate the empire automatically at 100% system control. It should be easy to get them to willingly accept vassal or protectorate status, and then you'll have helpful and willing collaborators to oppress the native xeno scum for you. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. I do not think you can without releasing them and the forcing the new subject option on. Stabilization vassal-relationships are for using Vassal A to empower the Overlord for further expansion against other empires B and C. vassal liberation/secret fealty wars are radically stacked in favor of the overlord. 3. Protectorates have limited Diplomacy like Vassals and cannot build new Starbases. Go to Stellaris r/Stellaris. Update: I think this would work except for the federation aspect, to make someone a protectorate/vassal they need to not already be in a federation, so every cycle of “leave independent during truce, subjugate for war to feed them their claims”, they would have to be kicked from the federation, which, that’s not sustainable, you get a -200 relations score for kicking someone from a. You should try, I said 10 from the top of my head but as they grew (slowly, but they did) I got some 70 energy and 30 minerals before makng them protectorates. The new empire that's created as a result of Liberation has a large bonus to their opinion towards you because of the Liberation, so you should be able to vassalize immediately. I tried searching around to see if there was some explanation of the existing state of these mechanics, but didn't have much luck. I tried taking off the claims manually, but it still doesn’t work. Depending how research heavy your empire it is very possible that the protectorate will never catch up to you. I typically vassalize Fallen Empire core worlds and. SupremeLuBu • Intelligent Research Link • 2 yr. The protector will reduce the cost of discovered technologies by 50%. A lot of. However if they are a specialized vassal already they will never demote, although you can’t change their type to a different other than protectorate if they fall. Vassal being bulwark but without the resources making them even weaker because they would have to compensate themselves towards the basic resources theyd be getting from me. Yes, one vassal may be able to build a powerful enough laser, but. You can just stack that up. Unless this was specifically changed recently, this 10-year timer still applies to protectorates gained through. What I don't understand are these issues: 1- Built a holding that default gives 2 loyalty and an additional up to 1. mcsproot Apr 14, 2017 @ 1:41pm. Reply. Protectorate does not have research cost discount NOR cannot form. Now only empires become. In general, specialize your subjects to feed whatever you need feeding on - if you're egalitarian, make them give you resources to. [deleted] • 2 yr. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. Vassals fight along side of you in wars unlike Tributaries, but do not grant any other benefits. The federation system in Stellaris has much more potential for more. Broke Tributary is useless. As far as I can tell, the only benefit you get from having vassals are: - You keep your Empire Sprawl down, keeping your research cheap so you can get up the tech tree faster. Having industrial tribute is good for that as well. Rord64 Mar 18, 2018 @ 6:06am. ago. This page was last edited on 7 June 2023, at 04:39. 1. Two of the most popular subject empire types are tributary and vassal. Content is available under Attribution-ShareAlike 3. PanglosstheTutor • 7 yr. Invading usually a better option. I found a way to get around it by Declaring war on an empire, and setting a war goal for them to cede a planet or planet/s with. As suggested above, if it is a war goal, and they are forced at the end of a. You could shove up right against one, rival, insult, and claim their systems. So I guess the title says it all. If you arent a megacorp then you get the expropiate casus belis. 0 unless otherwise noted. vassals under feudal empire would only have a modifier that weighs in its own strength as well as its vassal allies. 413K subscribers in the Stellaris community. It's 40%, and a research agreement is the best you can do besides maybe. Now, research has had some revamps but between when you could offset the admin cap with bureaucrats and when you couldn't, a wide empire seems to generally have had a major advantage over a tall one, at least since 2. ) They get a major bonus to their research rate by getting techs that you already know offered at a vastly reduced cost. Go to Stellaris r/Stellaris. 1. 3 of them were Scholariums with 75%. The UNE integrated the artificial intelligence empire and I want to know how this is possible. Astasia Apr 20, 2020 @ 7:12pm. Protectorate an uplifted pre-FTL species for an increase in monthly influence and a potentially powerful ally at the end of it all, or Vassalise an empire for some. And, if they don't have the influence they are forced to accept. As such, tributaries are better than subsidiaries, so do not pick megacorp for subsidiaries. (This requires a monarchy government to use, it lets all vassals expand on their own and reduces the relation penalty that Vassal power has By 50%. If they're already protectorates then you're too powerful for them to be of any use to you. Vassal two researches a way to contain the plasma. if you want their territory you vassalize, if you want their energy credits and very much dont want to annex them you go tributary. Note that if either of your existing ethics is fanatic it will downgrade to make place for authoritarian as a third ethic. 21 tamwin5 • Naval Contractors • 3 yr. FuguofAnotherWorld • 7 yr. Protectorate: Can be sponsored in various ways as part of the contract for influence. 0 unless otherwise noted. Vassal, tributary and subsidiary don't have all those bonus but have risk of being turn to protectorate. Thread starter Thaduck; Start date May 9, 2022; Jump to latest Follow. Now, that just isn't right. It's because released sectors have all tech you already do, so they would immediately convert to a vassal anyways. Just form a federation with any other non-vassal empire and enable the "Vassals can join" option. Either you lost a war that your overlord waged against you to make you a protectorate, or you had the Scion start, in which you start the game as a vassal of a fallen empire. I want to know what's better, protectorate or tributary. I hope this is fixed because the potential for these systems is great!Stellaris 50480 Bug Reports 30904 Suggestions 19154 Tech Support 2899 Multiplayer 377 User Mods. Um. If the total number is positive, you'll see a green checkmark and they'll accept the demand, otherwise they. A Protectorate State is not completely sovereign and in fact its sovereignty is taken by the country of which it becomes a Protectorate State. They turn from protectorate to vassal when they research a x% of your known techs (not sure how much). I have 2 other vassals/protectorate but that doesn’t matter. It can be useful to give land to vassals in war declarations. This is - in my eyes - pretty useless, because a nation which has just "inferior" values would never or at least hardly catch up to 40% of my tech, right? What exactly blocks the vassallization-option?Go to Stellaris r/Stellaris. You can vassalize by liberating a group of systems, then vassalizing the resulting empire formed of those systems. Gain enough tech to turn them into a protectorate. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Suzerainty ( / ˈsuːzərənti, - rɛnti /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. If you want a protectorate, you need to either force it on an AI empire or enlighten primatives. Vassal two researches a way to contain the plasma. Now I have grown to the point where I am as powerful as my Overlord. If a vassal doesn't agree to the contract change, it doesn't reset the 10 year timer, letting you try again immediately. lordxanon. The broken part is that you can get any contract, even one with a 75% tax on everything. 1. This is annoying because a vassal can convert into a protectorate and vice-versa multiple times, meaning you never get to change their contract. Wait. In my WC run I made Ming who controlled half of Asia. I too remember the wiki stating they'd become protectorates, but they never did for me. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. of. They can be made plentiful or outright disabled via the galaxy generation options . 25 influence. But each protectorate grants you +1 influence and becomes a vassal once he catched up in tech. Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. [deleted] • 5 yr. ago Conquering directly just gives you the planets and populations directly, and will generally be strongest. They do lose the difficuilty bonus, yes. Precisely why it's broken. ) Otherwise yes you would have to expand for them and gift systems, as you have done already. the 2 planets left of my vassal have been liberated in that initial war, by my ally (they both have. With allies and vassals being completely brain dead during wartime the benefit of the vassal having a fleet is null. Then after a while this vassal demoted itself to a protectorate, I guess?There's the standard vassal contract, it allows you to set taxes from and obligations to the subject freely, but with the limit of +/- 45% of the resource. It is possible for the overlord to transform tributary status into a protectorate or vassal, but only if the overlord is big and influential enough. But it doesn't make sense to me. EDIT: This is about 1. It is a safe relation for getting value out of other empires without having to conquer them, thus enabling you to conquer others with the resources and influence you otherwise would be using against Vassal A. You probably only need to do a few of those. Going by the Blorg stream, vassals work pretty much the same as they do in EU4. Correction: Only voluntary protectorates. A subject’s status will change from vassal to protectorate if there exists more than a 60% technological difference between them and your empire. Conquering directly just gives you the planets and populations directly, and will generally be strongest. The UNE is a vassal of my empire, I also had a Aritifical intelligence empire as a protectorate. My vassal Megacorp wasn't even opening branch offices. The total number of holdings you are permitted, defaults to one on my recent war to make a vassal, is empire wide. My vassals keep having rebellions Al the time. ) One option you may not have considered: if they're not Decadent, liberate! Liberation creates a new empire of the native species that shares your ethics and is initially friendly toward you. The vassal system has a lot of problems, doesn't it? That doesn't prevent the new vassal from starting with it on. Hostile ships are bombarding you from orbit, an army of horrible alien terrors are devastating your forces. Sorann, Haspalv, Oviir. In game terms, I prefer vassals of nations. 3. Subjugation CB is only there if you are superior in all three categories, so. Once they attain a certain % of your technology, they will become a vassal, and you will no longer get the +1 influence. Yea. there's a lot to say about stellaris' war systems. Vassal Contracts Unleashed - Maximum Taxation Submod --- Credits and Thanks to the Stellaris Modding Den ---NotNitehawk, her help with the `Possible` blocks allowed me to overwrite them much more cleanly than my original approach, granting the player much more freedom and the AI far fewer unwanted changes in behaviour. Tributaries are much better imo. (4 planets) here and I can just choose to free/conquer planets, I cannot make them my tributary, or protectorate, or vassal - although they do not have any allies or something like that. [deleted] • 1 yr. Take away the war and you're just. You can declare war of independence then use the console to switch to overload and accept the independence. The total number of holdings you are permitted, defaults to one on my recent war to make a vassal, is empire wide. You can only create the protectorate for nations that a far behind on tech. Reforming your government does not change their status to vassals and they stay subsidiaries. Correction: Only voluntary protectorates give you influence. Protectorates do not assimilate with the protector due to independence treaty. Protectorates are just vassals who have less than 50% of your techs, if you vassalize an empire with more tech than that then they won't be a protectorate. . I believe that protectorate should be a sub-type of subject, like scholarium protectorate, vassal protectorate etc. Now, with origins, you can jump into Hegemonic gameplay straight away. Best. FC - A protectorate becomes a vassal at 60%, a vassal becomes a protectorate (automatically) at 50%. DoeCommaJohn • 2 yr. Afaik there's really no way to speed this up. x (in Steam Workshop ) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it probably means that bug is fixed in my mod. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ; About Stellaris Wiki; Mobile view Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of normandy) as a vassal (he was, but he also wasnt) the term is. My vassals have half of the power of the galaxy. Plus, you won’t be spending the next 50 odd years fixing 3 happiness issues and 4. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. they're very flexible, but require some time to set up. Since you can do contract. Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. Integration takes decades and (more importantly) costs a lot of precious influence. also, if they are a protectorate, they get a huge boost to researching the techs that their protector (you) already know. They get 80% reduced tech costs on every tech you've researched. Stellaris. You can't get the good vassals if you have too much tech, it sucks. I wish we could get a way to rapidly increase their tech levels, to be at the same level as yours. E. Yes, one vassal may be able to build a powerful enough laser, but. One thing that has bugged me for a while is how the start of a new game is basically a ready, set, go for all empires bar the Fallen Empires. ago. Get +30 or more pop assembly on your capital from all the Splinter Hives. The new vassal system lets you specialise subject empires, which then develop handy traits as they level up within the greater empire they're a part of, making that 30% research tax an easy pill. efficiency. But it clearly needs tweaking. #7. You can write that mod yourself, as all you need is just one single number at the right place. This list was initiated with 2. Once he becomes your vassal, all the other guys also become your vassals (or most certainly protectorates as their tech is pathetic). ago. Standart Tributary: Gives you raw materials, a way to gain trust with someone. I can't really see why vassalisation wars against equals would be game breaking. (So in case as humans you move your capital to alpha centauri and. Subsidiaries and branch offices. What you do is war as much as you like and carve your opponents into smaller empires who are very friendly to you. If you force status quo while occupying at least one planet, all occupied planets and starbases will be turned into a new liberated empire. Azunai Jul 11, 2016 @ 5:51am. [1] Ancient China Main article: Ancient Chinese states From the time of theA Protectorate is a subject protected by a (to them) technologically superior Empire. Making federations baseline and replacing one or two of the points with something vassalization related could go a long way. This doesn't work in Cepheus. You want this as scholar vassals do not demote to protectorate, you can tax them at 75% for science 45% for everything else, they produce massive amounts of science, and you can have holdouts to boost loyalty. When demands come up, you’ll be given a variety of choices, one of which is “Vassalize. Weird enough it works with protectorate as well. Once it's explored, the two systems with an endpoint for the wormhole become adjacent from your fleet's perspective, so just. I have never had a protectorate become a vassal, but i hear that feeding the protectorate planets, minerals, and energy. Create Vassals from Sectors vs Vassalising neighbors Currently playing/testing a "Let's all be friends" run and this got me thinking: Creating protectorate/vassal out of my neighbors will let them keep their current tech level but get them discount to reach my level. Pre-FTL civilizations are civilizations that have yet to develop the technology necessary. Overlord will be focusing heavily on the subject of. If it’s a tick, you. Aesclepius713 • 2 yr. Rinse and repeat and you'll end up with a bunch of hegemony members with high fleet contribution but also the AI bonuses to economy. Click on your flag in the corner, demographics, create vassals. Update: I think this would work except for the federation aspect, to make someone a protectorate/vassal they need to not already be in a federation, so every cycle of “leave independent during truce, subjugate for war to feed them their claims”, they would have to be kicked from the federation, which, that’s not sustainable, you get a -200 relations. 3. There have been a number of changes to the game since then. 25 influence. In my WC run I made Ming who controlled half of Asia. If you protectorate somebody diplomaticly you can vassalise them for -90% infamy later on, e. When I "Negotiate Agreement" through diplomacy and click the little arrow in the top-right I see one option listed below the "Vassal" title - "Protectorate". CrUsHeR May 18, 2022 @ 1:34pm. Even in the context of a micro-vassal strategy, the real power comes not from 100 EC, but the overlord holding spam and federation member synergy for micro-members. Both lose research power for their own research (your cut you get from them) while they are themself not any closer to the stuff you research. And there's nothing at all on the Diplo screen about it. There is something to be said for 4X-style victory conditions, which usually allow for diplomatic, scientific, and cultural ways to win. Stellaris. So, does Hegemony make feudalism obsolete? Does the Hegemony act as a feudal empire's friendzone? If I wanted a "velvet. Tributaries offer easy access to base Ressources, vassals join your wars and can be used for carpet sieging if you need to keep your fleets together or to block strategic star bases,. If you win, the old empire will remain and will just change ethics. Which is stupid, but that's for another discussion. Release them, then declare a war to make them a tributary. Without it all vassals are good for are buffer states. Protectorates can do stupid things like claim fallen empire systems, but sometimes it is more important to accept the request if it denies your enemies an easy target to conquer. Content is available under Attribution-ShareAlike 3. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. A vassal will contribute with 20% of its Naval Capacity to its overlord, 50% with the Fleet Levies tradition. 2. Suzerainty (/ ˈ s uː z ər ə n t i,-r ɛ n t i /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. Vassal. That's it. Every. 0. Also vassels and protectorate will never rebel and always be loyal. I will agree the diplomacy system is horribly basic but to be honest it took me 31 years to get a nation to become my vassal and allow integration, that was a lot of energy, minerals, food and trade agreements and a lot of diplomatic dancing with other empires to curry favour high enough to achieve a protectorate despite only being slightly. 6 comments. After 2 techs completed, i could only ask to be their vassal. stigmund77 First Lieutenant. 1 Answer. I have been thinking about this for a while and I think vassalisation is overpowered. This would allow their overlord both exclusive colonization rights as well as total diplomatic dominance. Originally posted by Danny: Yet, you can have a federation with just your vassals XD. So, if you have enough influence, you can brute force the change. But disloyal vassals should also consider : [disloyal power + enemy of overlord (current war) power] > [overlord power + loyal power] -- what better time to rebel, than when your lord is campaigning half a galaxy away?It is a state within a state. x. Also there should be some kind of vassal interaction, like forbidding them from voting or forcing them to vote with you (at the cost of some relations of course). " If you're REALLY strong, you may even see fallen empires as "inferior". And maybe a vassal could be made to give you some tribute. #2. Sorann Commonwealth, you're next. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. XBOX • 3 yr. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. Subjugation war type will automatically create vassals from the territories captured. Today, more common terms are puppet state, protectorate, client state, associated state or satellite state. Stellaris Wiki Active Wikis. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. Once you've got everything right, hit the Copy button and paste it into the console in Stellaris. 4. Legacy Wikis. Get them to agree to it themselves, or force them to submit with a war. •. Their main function is to give you some military backup. So the chance of me getting to 40% of his Tech and becomming a vassal seems rather low. Subsidiaries only pay energy, while tributaries pay both energy and minerals. Content is available under Attribution-ShareAlike 3. Each has its own strengths and weaknesses. Tag switch using console, release vassal, switch back. ; About Stellaris Wiki; Mobile viewLike Vassal 1 focuses all its invention on making a laser which can heat plasma up. Vassal states were common among the empires of the Near East, dating back to the era of the Egyptian, Hittite and Mitanni conflict, as well as ancient China. If Overlords could micro manage the empire types of their vassals then it would defeat half the reasons why the changes were made in the first place. Liberation only frees the planets.